additional features
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+57
-5
@@ -6,6 +6,7 @@ const PIPELINE_CACHING: bool = false;
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const IGNORE_STENCIL: bool = true;
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const VSYNC: bool = true;
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const COMPUTE_FUZZING: bool = false;
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const ROBUST: bool = false;
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const DEFAULT_SUBDIVISION: u32 = 16;
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const MAXIMUM_SUBDIVISION: u32 = 64;
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@@ -289,6 +290,8 @@ impl App {
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InstanceCreateInfo {
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enabled_extensions: InstanceExtensions {
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ext_swapchain_colorspace: true,
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khr_get_surface_capabilities2: true,
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ext_surface_maintenance1: true,
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..required_extensions
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},
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engine_name: Some("Tape Drive".to_owned()),
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@@ -302,27 +305,76 @@ impl App {
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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ext_swapchain_maintenance1: true,
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khr_ray_tracing_pipeline: true,
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khr_ray_tracing_maintenance1: true,
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khr_synchronization2: true,
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khr_deferred_host_operations: true,
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khr_acceleration_structure: true,
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khr_fragment_shader_barycentric: true,
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khr_map_memory2: true,
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khr_ray_query: true,
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khr_shader_maximal_reconvergence: true,
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ext_robustness2: ROBUST,
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..DeviceExtensions::empty()
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};
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let device_features = DeviceFeatures {
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// core
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shader_int16: true,
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shader_int64: true,
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shader_int8: true,
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shader_float16: true,
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shader_float64: true,
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storage_buffer8_bit_access: true,
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storage_buffer16_bit_access: true,
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maintenance4: true,
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storage_input_output16: true,
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storage_push_constant16: true,
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storage_push_constant8: true,
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uniform_and_storage_buffer8_bit_access: true,
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uniform_and_storage_buffer16_bit_access: true,
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shader_buffer_int64_atomics: true,
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shader_shared_int64_atomics: true,
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fill_mode_non_solid: true,
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shader_draw_parameters: true,
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shader_demote_to_helper_invocation: true,
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acceleration_structure: true,
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ray_tracing_pipeline: true,
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descriptor_indexing: true,
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uniform_buffer_standard_layout: true,
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shader_subgroup_extended_types: true,
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separate_depth_stencil_layouts: true,
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host_query_reset: true,
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buffer_device_address: true,
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vulkan_memory_model: true,
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vulkan_memory_model_device_scope: true,
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robust_buffer_access: ROBUST,
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robust_image_access: ROBUST,
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inline_uniform_block: true,
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maintenance4: true,
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shader_demote_to_helper_invocation: true,
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shader_terminate_invocation: true,
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compute_full_subgroups: true,
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synchronization2: true,
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shader_zero_initialize_workgroup_memory: true,
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dynamic_rendering: true,
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shader_integer_dot_product: true,
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// ext_swapchain_maintenance1
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swapchain_maintenance1: true,
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// khr_ray_tracing_pipeline
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ray_tracing_pipeline: true,
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ray_tracing_pipeline_trace_rays_indirect: true,
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// khr_ray_tracing_maintenance1
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ray_tracing_maintenance1: true,
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ray_tracing_pipeline_trace_rays_indirect2: true,
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// khr_acceleration_structure
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acceleration_structure: true,
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// khr_fragment_shader_barycentric
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fragment_shader_barycentric: true,
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// khr_ray_query
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ray_query: true,
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// khr_shader_maximal_reconvergence
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shader_maximal_reconvergence: true,
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// ext_robustness2
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null_descriptor: true,
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robust_buffer_access2: ROBUST,
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robust_image_access2: ROBUST,
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..DeviceFeatures::empty()
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};
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