Make RT controls more obvious

This commit is contained in:
2025-12-24 20:01:18 +00:00
parent 16efc91c67
commit 3b85774333
+1
View File
@@ -12,6 +12,7 @@ void main() {
const vec2 pixel_center = vec2(gl_LaunchIDEXT.xy) + vec2(0.5); const vec2 pixel_center = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
const vec2 in_uv = pixel_center / vec2(gl_LaunchSizeEXT.xy); const vec2 in_uv = pixel_center / vec2(gl_LaunchSizeEXT.xy);
vec2 d = in_uv * 2.0 - 1.0; vec2 d = in_uv * 2.0 - 1.0;
d.y *= -1.0;
vec4 origin = camera_uniforms.inv_view * vec4(0, 0, 0, 1); vec4 origin = camera_uniforms.inv_view * vec4(0, 0, 0, 1);
vec4 target = camera_uniforms.inv_proj * vec4(d.x, d.y, 1, 1); vec4 target = camera_uniforms.inv_proj * vec4(d.x, d.y, 1, 1);