--wip-- [skip ci]

This commit is contained in:
2025-07-10 22:26:59 +01:00
parent e3d61c87f5
commit 606dfefb80
5 changed files with 73 additions and 41 deletions
+12 -10
View File
@@ -7,26 +7,28 @@ layout(location = 0) in vec3 position;
layout(location = 0) out vec4 pos; layout(location = 0) out vec4 pos;
void main() { void main() {
uint base_index = gl_InstanceIndex; //gl_BaseInstance;
vec3 internal_pos = vec3( vec3 internal_pos = vec3(
float((gl_InstanceIndex >> 10) & 31) / 32.0, float((base_index >> 12) & 63) / 64.0,
float((gl_InstanceIndex >> 5) & 31) / 32.0, float((base_index >> 6) & 63) / 64.0,
float((gl_InstanceIndex >> 0) & 31) / 32.0 float((base_index >> 0) & 63) / 64.0
); );
bool enable; bool enable;
switch ((gl_InstanceIndex >> 5) & 3) { switch ((base_index >> 5) & 3) {
default: default:
case 0: case 0:
enable = (object_uniforms.enable[gl_InstanceIndex >> 7].x & (1 << (gl_InstanceIndex & 31))) != 0; enable = (object_uniforms.enable[base_index >> 7].x & (1 << (base_index & 31))) != 0;
break; break;
case 1: case 1:
enable = (object_uniforms.enable[gl_InstanceIndex >> 7].y & (1 << (gl_InstanceIndex & 31))) != 0; enable = (object_uniforms.enable[base_index >> 7].y & (1 << (base_index & 31))) != 0;
break; break;
case 2: case 2:
enable = (object_uniforms.enable[gl_InstanceIndex >> 7].z & (1 << (gl_InstanceIndex & 31))) != 0; enable = (object_uniforms.enable[base_index >> 7].z & (1 << (base_index & 31))) != 0;
break; break;
case 3: case 3:
enable = (object_uniforms.enable[gl_InstanceIndex >> 7].w & (1 << (gl_InstanceIndex & 31))) != 0; enable = (object_uniforms.enable[base_index >> 7].w & (1 << (base_index & 31))) != 0;
break; break;
} }
@@ -35,6 +37,6 @@ void main() {
return; return;
} }
pos = vec4((((position / 32.0) + internal_pos) * object_uniforms.dimensions) + object_uniforms.lowest_corner, 1.); pos = vec4((((position / 64.0) + internal_pos) * object_uniforms.dimensions) + object_uniforms.lowest_corner, 1.);
gl_Position = camera_uniforms.proj_view * pc.world * pos; gl_Position = camera_uniforms.proj_view * pc.world * pos;
} }
+1 -1
View File
@@ -2,7 +2,7 @@
#define implicit_include #define implicit_include
layout(set = 1, binding = 0) uniform Object { layout(set = 1, binding = 0) uniform Object {
uvec4 enable[32 * 8]; uvec4 enable[(64*64*64)/(4*32)];
vec3 dimensions; vec3 dimensions;
vec3 lowest_corner; vec3 lowest_corner;
uint material; uint material;
+6 -1
View File
@@ -1175,7 +1175,12 @@ impl App {
.push_constants(csg.deferred_pipeline.layout().clone(), 0, push_constants[i]) .push_constants(csg.deferred_pipeline.layout().clone(), 0, push_constants[i])
.unwrap(); .unwrap();
unsafe { builder.draw(VERTEX_COUNT as u32, 32 * 32 * 32, 0, 0) }.unwrap(); for (i, x) in csg.enable.iter().enumerate() {
if x.iter().any(|f| *f != 0) {
unsafe { builder.draw(VERTEX_COUNT as u32, 4 * 32, 0, (i * (4 * 32)) as u32) }
.unwrap();
}
}
} }
} }
+1
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@@ -47,6 +47,7 @@ pub(crate) struct CSG {
pub(crate) enable_buffer: Vec<Subbuffer<Object>>, pub(crate) enable_buffer: Vec<Subbuffer<Object>>,
pub(crate) deferred_descriptor_set: Vec<Arc<DescriptorSet>>, pub(crate) deferred_descriptor_set: Vec<Arc<DescriptorSet>>,
pub(crate) normals_descriptor_set: Vec<Arc<DescriptorSet>>, pub(crate) normals_descriptor_set: Vec<Arc<DescriptorSet>>,
pub(crate) enable: [[u32; 4]; (64 * 64 * 64) / (32 * 4)],
} }
pub(crate) fn load_obj( pub(crate) fn load_obj(
+53 -29
View File
@@ -163,6 +163,7 @@ pub fn thread_loop(recv: mpmc::Receiver<WorkItem>, send: mpsc::SyncSender<WorkCo
enable_buffer, enable_buffer,
deferred_descriptor_set, deferred_descriptor_set,
normals_descriptor_set, normals_descriptor_set,
enable: [[0; 4]; (64 * 64 * 64) / (32 * 4)],
})); }));
send.send(WorkComplete::CreateCSG(csg, index)).unwrap(); send.send(WorkComplete::CreateCSG(csg, index)).unwrap();
@@ -174,7 +175,7 @@ pub fn thread_loop(recv: mpmc::Receiver<WorkItem>, send: mpsc::SyncSender<WorkCo
); );
}, },
WorkItem::GetPushConstants(csg, time, frame_index, index) => { WorkItem::GetPushConstants(csg, time, frame_index, index) => {
let csg = csg.read().unwrap(); let mut csg = csg.write().unwrap();
let world = Mat4::from_translation(csg.pos * 0.01) let world = Mat4::from_translation(csg.pos * 0.01)
* Mat4::from_euler( * Mat4::from_euler(
@@ -190,7 +191,7 @@ pub fn thread_loop(recv: mpmc::Receiver<WorkItem>, send: mpsc::SyncSender<WorkCo
inv_world: world.inverse().to_cols_array_2d(), inv_world: world.inverse().to_cols_array_2d(),
}; };
interval_check(&csg, index as u32 + 1, time, frame_index); interval_check(&mut csg, index as u32 + 1, time, frame_index);
send.send(WorkComplete::GetPushConstants(push_constants, index)) send.send(WorkComplete::GetPushConstants(push_constants, index))
.unwrap(); .unwrap();
@@ -406,7 +407,7 @@ fn create_csg() -> SSATape {
tape tape
} }
fn interval_check(csg: &CSG, material: u32, time: f32, frame_index: usize) { fn interval_check(csg: &mut CSG, material: u32, time: f32, frame_index: usize) {
const INTERPRET_INPUT_X: interpreter::Value = const INTERPRET_INPUT_X: interpreter::Value =
interpreter::Value::from_array([10000.0, 0.0, 0.0, -10000.0, 0.0, 0.0, 0.0, 0.0]); interpreter::Value::from_array([10000.0, 0.0, 0.0, -10000.0, 0.0, 0.0, 0.0, 0.0]);
const INTERPRET_INPUT_Y: interpreter::Value = const INTERPRET_INPUT_Y: interpreter::Value =
@@ -433,51 +434,71 @@ fn interval_check(csg: &CSG, material: u32, time: f32, frame_index: usize) {
let highest_corner = Vec3::new(interpreter_out[0], interpreter_out[1], interpreter_out[2]); let highest_corner = Vec3::new(interpreter_out[0], interpreter_out[1], interpreter_out[2]);
let lowest_corner = Vec3::new(interpreter_out[3], interpreter_out[4], interpreter_out[5]); let lowest_corner = Vec3::new(interpreter_out[3], interpreter_out[4], interpreter_out[5]);
const XDIM: usize = 64;
const YDIM: usize = 64;
const ZDIM: usize = 64;
let mut obj = Object { let mut obj = Object {
dimensions: (highest_corner - lowest_corner).to_array().into(), dimensions: (highest_corner - lowest_corner).to_array().into(),
lowest_corner: lowest_corner.into(), lowest_corner: lowest_corner.into(),
enable: [[0; 4]; 32 * 8], enable: [[0; 4]; (XDIM * YDIM * ZDIM) / (32 * 4)],
material, material,
}; };
for x in 0..32 { for x in 0..XDIM {
for y in 0..32 { for y in 0..YDIM {
for z in 0..4 { for z in 0..(ZDIM / 8) {
let interval_input_z: Interval = Interval::new_unchecked( let interval_input_z: Interval = Interval::new_unchecked(
interpreter::Value::from_array([ interpreter::Value::from_array([
((((8.0 / 32.0) * z as f32) + (0.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (0.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (1.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (1.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (2.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (2.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (3.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (3.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (4.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (4.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (5.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (5.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (6.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (6.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (7.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (7.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
]), ]),
interpreter::Value::from_array([ interpreter::Value::from_array([
((((8.0 / 32.0) * z as f32) + (1.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (1.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (2.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (2.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (3.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (3.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (4.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (4.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (5.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (5.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (6.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (6.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (7.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (7.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
((((8.0 / 32.0) * z as f32) + (8.0 / 32.0)) * obj.dimensions[2]) ((((8.0 / (ZDIM as f32)) * z as f32) + (8.0 / (ZDIM as f32)))
* obj.dimensions[2])
+ obj.lowest_corner[2], + obj.lowest_corner[2],
]), ]),
); );
@@ -485,26 +506,29 @@ fn interval_check(csg: &CSG, material: u32, time: f32, frame_index: usize) {
let mut interpreter = IntervalInterpreter::new(csg); let mut interpreter = IntervalInterpreter::new(csg);
let output = interpreter.scene( let output = interpreter.scene(
Interval::const_splat2( Interval::const_splat2(
(x as f32 / 32.0) * obj.dimensions[0] + obj.lowest_corner[0], (x as f32 / (XDIM as f32)) * obj.dimensions[0] + obj.lowest_corner[0],
((x + 1) as f32 / 32.0) * obj.dimensions[0] + obj.lowest_corner[0], ((x + 1) as f32 / (XDIM as f32)) * obj.dimensions[0] + obj.lowest_corner[0],
), ),
Interval::const_splat2( Interval::const_splat2(
(y as f32 / 32.0) * obj.dimensions[1] + obj.lowest_corner[1], (y as f32 / (YDIM as f32)) * obj.dimensions[1] + obj.lowest_corner[1],
((y + 1) as f32 / 32.0) * obj.dimensions[1] + obj.lowest_corner[1], ((y + 1) as f32 / (YDIM as f32)) * obj.dimensions[1] + obj.lowest_corner[1],
), ),
interval_input_z, interval_input_z,
Interval::const_splat(time), Interval::const_splat(time),
); );
let total_index = (x * ZDIM * YDIM) + (y * ZDIM) + (z * 8);
let output = ((output.lower().simd_le(VALUE_0) & output.upper().simd_ge(VALUE_0)) let output = ((output.lower().simd_le(VALUE_0) & output.upper().simd_ge(VALUE_0))
.to_bitmask() as u32) .to_bitmask() as u32)
<< (z * 8); << (total_index & 31);
obj.enable[(x << 3) | (y >> 2)][y & 0b11] |= output; obj.enable[total_index >> 7][(total_index >> 5) & 3] |= output;
} }
} }
} }
*csg.enable_buffer[frame_index].write().unwrap() = obj; *csg.enable_buffer[frame_index].write().unwrap() = obj;
csg.enable = obj.enable;
} }
fn sdf_specialize_module( fn sdf_specialize_module(