--wip-- [skip ci]
This commit is contained in:
+11
-9
@@ -7,26 +7,28 @@ layout(location = 0) in vec3 position;
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layout(location = 0) out vec4 pos;
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void main() {
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uint base_index = gl_InstanceIndex; //gl_BaseInstance;
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vec3 internal_pos = vec3(
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float((gl_InstanceIndex >> 10) & 31) / 32.0,
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float((gl_InstanceIndex >> 5) & 31) / 32.0,
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float((gl_InstanceIndex >> 0) & 31) / 32.0
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float((base_index >> 12) & 63) / 64.0,
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float((base_index >> 6) & 63) / 64.0,
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float((base_index >> 0) & 63) / 64.0
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);
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bool enable;
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switch ((gl_InstanceIndex >> 5) & 3) {
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switch ((base_index >> 5) & 3) {
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default:
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case 0:
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enable = (object_uniforms.enable[gl_InstanceIndex >> 7].x & (1 << (gl_InstanceIndex & 31))) != 0;
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enable = (object_uniforms.enable[base_index >> 7].x & (1 << (base_index & 31))) != 0;
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break;
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case 1:
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enable = (object_uniforms.enable[gl_InstanceIndex >> 7].y & (1 << (gl_InstanceIndex & 31))) != 0;
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enable = (object_uniforms.enable[base_index >> 7].y & (1 << (base_index & 31))) != 0;
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break;
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case 2:
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enable = (object_uniforms.enable[gl_InstanceIndex >> 7].z & (1 << (gl_InstanceIndex & 31))) != 0;
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enable = (object_uniforms.enable[base_index >> 7].z & (1 << (base_index & 31))) != 0;
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break;
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case 3:
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enable = (object_uniforms.enable[gl_InstanceIndex >> 7].w & (1 << (gl_InstanceIndex & 31))) != 0;
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enable = (object_uniforms.enable[base_index >> 7].w & (1 << (base_index & 31))) != 0;
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break;
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}
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@@ -35,6 +37,6 @@ void main() {
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return;
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}
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pos = vec4((((position / 32.0) + internal_pos) * object_uniforms.dimensions) + object_uniforms.lowest_corner, 1.);
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pos = vec4((((position / 64.0) + internal_pos) * object_uniforms.dimensions) + object_uniforms.lowest_corner, 1.);
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gl_Position = camera_uniforms.proj_view * pc.world * pos;
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}
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@@ -2,7 +2,7 @@
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#define implicit_include
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layout(set = 1, binding = 0) uniform Object {
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uvec4 enable[32 * 8];
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uvec4 enable[(64*64*64)/(4*32)];
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vec3 dimensions;
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vec3 lowest_corner;
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uint material;
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+6
-1
@@ -1175,7 +1175,12 @@ impl App {
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.push_constants(csg.deferred_pipeline.layout().clone(), 0, push_constants[i])
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.unwrap();
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unsafe { builder.draw(VERTEX_COUNT as u32, 32 * 32 * 32, 0, 0) }.unwrap();
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for (i, x) in csg.enable.iter().enumerate() {
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if x.iter().any(|f| *f != 0) {
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unsafe { builder.draw(VERTEX_COUNT as u32, 4 * 32, 0, (i * (4 * 32)) as u32) }
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.unwrap();
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}
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}
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}
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}
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@@ -47,6 +47,7 @@ pub(crate) struct CSG {
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pub(crate) enable_buffer: Vec<Subbuffer<Object>>,
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pub(crate) deferred_descriptor_set: Vec<Arc<DescriptorSet>>,
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pub(crate) normals_descriptor_set: Vec<Arc<DescriptorSet>>,
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pub(crate) enable: [[u32; 4]; (64 * 64 * 64) / (32 * 4)],
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}
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pub(crate) fn load_obj(
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+53
-29
@@ -163,6 +163,7 @@ pub fn thread_loop(recv: mpmc::Receiver<WorkItem>, send: mpsc::SyncSender<WorkCo
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enable_buffer,
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deferred_descriptor_set,
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normals_descriptor_set,
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enable: [[0; 4]; (64 * 64 * 64) / (32 * 4)],
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}));
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send.send(WorkComplete::CreateCSG(csg, index)).unwrap();
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@@ -174,7 +175,7 @@ pub fn thread_loop(recv: mpmc::Receiver<WorkItem>, send: mpsc::SyncSender<WorkCo
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);
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},
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WorkItem::GetPushConstants(csg, time, frame_index, index) => {
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let csg = csg.read().unwrap();
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let mut csg = csg.write().unwrap();
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let world = Mat4::from_translation(csg.pos * 0.01)
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* Mat4::from_euler(
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@@ -190,7 +191,7 @@ pub fn thread_loop(recv: mpmc::Receiver<WorkItem>, send: mpsc::SyncSender<WorkCo
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inv_world: world.inverse().to_cols_array_2d(),
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};
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interval_check(&csg, index as u32 + 1, time, frame_index);
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interval_check(&mut csg, index as u32 + 1, time, frame_index);
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send.send(WorkComplete::GetPushConstants(push_constants, index))
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.unwrap();
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@@ -406,7 +407,7 @@ fn create_csg() -> SSATape {
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tape
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}
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fn interval_check(csg: &CSG, material: u32, time: f32, frame_index: usize) {
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fn interval_check(csg: &mut CSG, material: u32, time: f32, frame_index: usize) {
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const INTERPRET_INPUT_X: interpreter::Value =
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interpreter::Value::from_array([10000.0, 0.0, 0.0, -10000.0, 0.0, 0.0, 0.0, 0.0]);
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const INTERPRET_INPUT_Y: interpreter::Value =
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@@ -433,51 +434,71 @@ fn interval_check(csg: &CSG, material: u32, time: f32, frame_index: usize) {
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let highest_corner = Vec3::new(interpreter_out[0], interpreter_out[1], interpreter_out[2]);
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let lowest_corner = Vec3::new(interpreter_out[3], interpreter_out[4], interpreter_out[5]);
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const XDIM: usize = 64;
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const YDIM: usize = 64;
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const ZDIM: usize = 64;
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let mut obj = Object {
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dimensions: (highest_corner - lowest_corner).to_array().into(),
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lowest_corner: lowest_corner.into(),
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enable: [[0; 4]; 32 * 8],
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enable: [[0; 4]; (XDIM * YDIM * ZDIM) / (32 * 4)],
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material,
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};
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for x in 0..32 {
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for y in 0..32 {
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for z in 0..4 {
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for x in 0..XDIM {
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for y in 0..YDIM {
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for z in 0..(ZDIM / 8) {
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let interval_input_z: Interval = Interval::new_unchecked(
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interpreter::Value::from_array([
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((((8.0 / 32.0) * z as f32) + (0.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (0.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (1.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (1.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (2.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (2.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (3.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (3.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (4.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (4.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (5.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (5.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (6.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (6.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (7.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (7.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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]),
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interpreter::Value::from_array([
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((((8.0 / 32.0) * z as f32) + (1.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (1.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (2.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (2.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (3.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (3.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (4.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (4.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (5.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (5.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (6.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (6.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (7.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (7.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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((((8.0 / 32.0) * z as f32) + (8.0 / 32.0)) * obj.dimensions[2])
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((((8.0 / (ZDIM as f32)) * z as f32) + (8.0 / (ZDIM as f32)))
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* obj.dimensions[2])
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+ obj.lowest_corner[2],
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]),
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);
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@@ -485,26 +506,29 @@ fn interval_check(csg: &CSG, material: u32, time: f32, frame_index: usize) {
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let mut interpreter = IntervalInterpreter::new(csg);
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let output = interpreter.scene(
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Interval::const_splat2(
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(x as f32 / 32.0) * obj.dimensions[0] + obj.lowest_corner[0],
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((x + 1) as f32 / 32.0) * obj.dimensions[0] + obj.lowest_corner[0],
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(x as f32 / (XDIM as f32)) * obj.dimensions[0] + obj.lowest_corner[0],
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((x + 1) as f32 / (XDIM as f32)) * obj.dimensions[0] + obj.lowest_corner[0],
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),
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Interval::const_splat2(
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(y as f32 / 32.0) * obj.dimensions[1] + obj.lowest_corner[1],
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((y + 1) as f32 / 32.0) * obj.dimensions[1] + obj.lowest_corner[1],
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(y as f32 / (YDIM as f32)) * obj.dimensions[1] + obj.lowest_corner[1],
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((y + 1) as f32 / (YDIM as f32)) * obj.dimensions[1] + obj.lowest_corner[1],
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),
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interval_input_z,
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Interval::const_splat(time),
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);
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let total_index = (x * ZDIM * YDIM) + (y * ZDIM) + (z * 8);
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let output = ((output.lower().simd_le(VALUE_0) & output.upper().simd_ge(VALUE_0))
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.to_bitmask() as u32)
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<< (z * 8);
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obj.enable[(x << 3) | (y >> 2)][y & 0b11] |= output;
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<< (total_index & 31);
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obj.enable[total_index >> 7][(total_index >> 5) & 3] |= output;
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}
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}
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}
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*csg.enable_buffer[frame_index].write().unwrap() = obj;
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csg.enable = obj.enable;
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}
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fn sdf_specialize_module(
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