Add "add all csg" button
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+6
-3
@@ -36,7 +36,7 @@ pub(crate) struct GState {
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pub(crate) lights: Vec<Light>,
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pub(crate) csg: Vec<Arc<RwLock<CSG>>>,
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pub(crate) new_csg_needed: bool,
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pub(crate) new_csgs_needed: u8,
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pub(crate) fps: [f64; 128],
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@@ -63,7 +63,7 @@ impl Default for GState {
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lights: vec![],
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csg: vec![],
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new_csg_needed: false,
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new_csgs_needed: 0,
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fps: [0.0; 128],
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@@ -228,7 +228,10 @@ pub(crate) fn gui_up(gui: &mut Gui, state: &mut GState) {
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state.csg.remove(i);
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}
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if state.csg.len() < 32 && ui.small_button("add csg").clicked() {
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state.new_csg_needed = true;
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state.new_csgs_needed += 1;
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}
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if state.csg.len() < 32 && ui.small_button("add all csgs").clicked() {
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state.new_csgs_needed = (32 - state.csg.len()) as u8;
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}
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ui.heading(format!("Lights ({})", state.lights.len()));
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let mut lightdel = vec![];
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+2
-2
@@ -1560,7 +1560,7 @@ impl App {
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gui_up(&mut rcx.gui, &mut self.gstate);
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}
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if self.gstate.new_csg_needed {
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while self.gstate.new_csgs_needed > 0 {
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self.thread_work_creation
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.send(WorkItem::CreateCSG(
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self.device.clone(),
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@@ -1579,7 +1579,7 @@ impl App {
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-1,
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))
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.unwrap();
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self.gstate.new_csg_needed = false;
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self.gstate.new_csgs_needed -= 1;
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}
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rcx.recreate_pipelines |= self.gstate.recreate_pipelines;
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