--wip-- [skip ci]
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@@ -5,6 +5,7 @@ layout(push_constant)uniform PushConstantData{
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mat4 world;
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vec3 dimensions;
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vec3 lowest_corner;
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uint enable[16];
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} pc;
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layout(set = 0, binding = 0) uniform Lights {
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+38
-2
@@ -17,7 +17,7 @@ use std::{
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fs::{File, remove_file, rename},
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io::{Cursor, Read, Write},
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path::{Path, PathBuf},
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simd::StdFloat,
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simd::{StdFloat, cmp::SimdPartialOrd},
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sync::Arc,
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time::Instant,
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};
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@@ -88,7 +88,7 @@ use winit::{
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};
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mod gui;
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use crate::{gui::*, implicit_vs::PushConstantData};
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use crate::{gui::*, implicit_vs::PushConstantData, types::Interval};
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mod objects;
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use crate::objects::*;
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@@ -318,6 +318,42 @@ fn interval_check(csg: &CSG, push_constants: &mut PushConstantData) {
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push_constants.dimensions = (highest_corner - lowest_corner).to_array().into();
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push_constants.lowest_corner = lowest_corner.into();
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for x in 0..8 {
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for y in 0..8 {
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const INTERVAL_INPUT_Z: interpreter::Value = Interval::new(
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interpreter::Value::from_array([
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0.0 / 8.0,
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1.0 / 8.0,
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2.0 / 8.0,
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3.0 / 8.0,
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4.0 / 8.0,
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5.0 / 8.0,
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6.0 / 8.0,
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7.0 / 8.0,
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]),
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interpreter::Value::from_array([
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1.0 / 8.0,
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2.0 / 8.0,
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3.0 / 8.0,
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4.0 / 8.0,
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5.0 / 8.0,
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6.0 / 8.0,
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7.0 / 8.0,
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8.0 / 8.0,
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]),
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);
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let mut interpreter = IntervalInterpreter::new(csg);
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let output = interpreter.scene(
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Interval::const_splat2(x as f32 / 8.0, (x + 1) as f32 / 8.0),
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Interval::const_splat2(y as f32 / 8.0, (y + 1) as f32 / 8.0),
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INTERPRET_INPUT_Z,
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);
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(output.lower().simd_le(VALUE_0) & output.lower().simd_ge(VALUE_0)).to_bitmask()
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}
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}
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}
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impl App {
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@@ -67,13 +67,20 @@ impl Interval {
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Interval::new(Value::splat(lower), Value::splat(upper))
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}
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const fn const_splat(value: f32) -> Interval {
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pub const fn const_splat(value: f32) -> Interval {
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Interval {
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lower: Value::splat(value),
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upper: Value::splat(value),
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}
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}
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pub const fn const_splat2(lower: f32, upper: f32) -> Interval {
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Interval {
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lower: Value::splat(lower),
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upper: Value::splat(upper),
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}
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}
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/// Returns the lower bound of the interval
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#[inline]
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pub fn lower(&self) -> Value {
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