remove sample rate shading

This commit is contained in:
2025-07-01 20:41:17 +01:00
parent 7ecceb943d
commit 8d111786c1
-3
View File
@@ -3,7 +3,6 @@
#![feature(portable_simd)] #![feature(portable_simd)]
const DYNAMIC_STATE: bool = true; const DYNAMIC_STATE: bool = true;
const SAMPLE_RATE_SHADING: Option<f32> = None; //1.0;
const DUMP_SPV_TO_FILE: bool = false; const DUMP_SPV_TO_FILE: bool = false;
const PIPELINE_CACHING: bool = false; const PIPELINE_CACHING: bool = false;
@@ -474,14 +473,12 @@ impl App {
enabled_features: DeviceFeatures { enabled_features: DeviceFeatures {
mesh_shader: false, mesh_shader: false,
task_shader: false, task_shader: false,
sample_rate_shading: SAMPLE_RATE_SHADING.is_some(),
//shader_float16: true, //shader_float16: true,
shader_int16: true, shader_int16: true,
shader_int8: true, shader_int8: true,
storage_buffer8_bit_access: true, storage_buffer8_bit_access: true,
storage_buffer16_bit_access: true, storage_buffer16_bit_access: true,
geometry_shader: true, geometry_shader: true,
primitive_fragment_shading_rate: SAMPLE_RATE_SHADING.is_some(),
maintenance4: true, maintenance4: true,
fill_mode_non_solid: true, fill_mode_non_solid: true,
..DeviceFeatures::empty() ..DeviceFeatures::empty()