remove sample rate shading
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@@ -3,7 +3,6 @@
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#![feature(portable_simd)]
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#![feature(portable_simd)]
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const DYNAMIC_STATE: bool = true;
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const DYNAMIC_STATE: bool = true;
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const SAMPLE_RATE_SHADING: Option<f32> = None; //1.0;
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const DUMP_SPV_TO_FILE: bool = false;
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const DUMP_SPV_TO_FILE: bool = false;
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const PIPELINE_CACHING: bool = false;
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const PIPELINE_CACHING: bool = false;
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@@ -474,14 +473,12 @@ impl App {
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enabled_features: DeviceFeatures {
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enabled_features: DeviceFeatures {
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mesh_shader: false,
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mesh_shader: false,
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task_shader: false,
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task_shader: false,
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sample_rate_shading: SAMPLE_RATE_SHADING.is_some(),
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//shader_float16: true,
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//shader_float16: true,
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shader_int16: true,
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shader_int16: true,
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shader_int8: true,
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shader_int8: true,
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storage_buffer8_bit_access: true,
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storage_buffer8_bit_access: true,
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storage_buffer16_bit_access: true,
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storage_buffer16_bit_access: true,
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geometry_shader: true,
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geometry_shader: true,
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primitive_fragment_shading_rate: SAMPLE_RATE_SHADING.is_some(),
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maintenance4: true,
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maintenance4: true,
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fill_mode_non_solid: true,
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fill_mode_non_solid: true,
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..DeviceFeatures::empty()
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..DeviceFeatures::empty()
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