recreate pipelines on csg update
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@@ -220,6 +220,7 @@ struct App {
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host_visible_allocator: Arc<Mutex<SubbufferAllocator>>,
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compute_visible_allocator: Arc<Mutex<SubbufferAllocator>>,
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pipeline_cache: Arc<PipelineCache>,
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recreate_pipelines: bool,
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draw_gui: bool,
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gstate: GState,
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csg_count: usize,
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@@ -754,6 +755,7 @@ impl App {
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aabb_allocator,
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pipeline_cache,
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csg_count: gstate.csg.len(),
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recreate_pipelines: false,
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draw_gui: true,
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gstate,
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previous_debug: PreviousDebug::default(),
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@@ -1715,6 +1717,7 @@ impl App {
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} else {
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self.gstate.csg[index as usize] = csg;
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}
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self.recreate_pipelines = true;
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},
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WorkComplete::GetPushConstants(..) => {},
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WorkComplete::RecompilePipelines(..) => {},
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@@ -2150,7 +2153,8 @@ impl App {
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self.gstate.new_csgs_needed -= 1;
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}
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rcx.recreate_pipelines |= self.gstate.recreate_pipelines;
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rcx.recreate_pipelines |= std::mem::take(&mut self.gstate.recreate_pipelines);
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rcx.recreate_pipelines |= std::mem::take(&mut self.recreate_pipelines);
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let mut push_constants = vec![
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PushConstantData {
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