Recompile works

This commit is contained in:
2025-06-23 22:06:01 +01:00
parent dbb03623a7
commit e8a80ca8b7
6 changed files with 664 additions and 111 deletions
+1
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@@ -1,3 +1,4 @@
/target /target
pipeline_cache.bin pipeline_cache.bin
log.log log.log
out.spv
+1 -1
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@@ -7,6 +7,6 @@ layout(location = 0) out vec4 pos;
void main() { void main() {
pos = vec4(position, 1.); pos = vec4(position, 1.);
vec4 worldview = camera_uniforms.view * pc.world * pos; vec4 worldview = camera_uniforms.view * pc.world * pos;
gl_Position = camera_uniforms.proj * worldview; gl_Position = camera_uniforms.proj * worldview;
} }
+148 -64
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@@ -23,6 +23,7 @@ use foldhash::{HashMap, HashMapExt, HashSet};
use glam::{self, EulerRot, Mat3, Mat4, Vec3, vec3}; use glam::{self, EulerRot, Mat3, Mat4, Vec3, vec3};
use log::{error, info, trace}; use log::{error, info, trace};
use rayon::prelude::*; use rayon::prelude::*;
use rspirv::{binary::Assemble, dr::Module};
use simplelog::{CombinedLogger, Config, TermLogger, WriteLogger}; use simplelog::{CombinedLogger, Config, TermLogger, WriteLogger};
use ssa::{SSAInput, SSAOpcode, SSAOpcodeSized, SSATape}; use ssa::{SSAInput, SSAOpcode, SSAOpcodeSized, SSATape};
use vulkano::{ use vulkano::{
@@ -50,8 +51,8 @@ use vulkano::{
AllocationCreateInfo, MemoryAllocatePreference, MemoryTypeFilter, StandardMemoryAllocator, AllocationCreateInfo, MemoryAllocatePreference, MemoryTypeFilter, StandardMemoryAllocator,
}, },
pipeline::{ pipeline::{
DynamicState, GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout, DynamicState, GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineCreateFlags,
PipelineShaderStageCreateInfo, PipelineLayout, PipelineShaderStageCreateInfo,
cache::{PipelineCache, PipelineCacheCreateInfo}, cache::{PipelineCache, PipelineCacheCreateInfo},
graphics::{ graphics::{
GraphicsPipelineCreateInfo, GraphicsPipelineCreateInfo,
@@ -66,7 +67,7 @@ use vulkano::{
layout::PipelineDescriptorSetLayoutCreateInfo, layout::PipelineDescriptorSetLayoutCreateInfo,
}, },
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass}, render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
shader::{ShaderModule, SpecializationConstant}, shader::{ShaderModule, ShaderModuleCreateInfo, SpecializationConstant},
swapchain::{ swapchain::{
PresentMode, Surface, SurfaceInfo, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo, PresentMode, Surface, SurfaceInfo, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
acquire_next_image, acquire_next_image,
@@ -183,6 +184,7 @@ struct App {
previous_debug: PreviousDebug, previous_debug: PreviousDebug,
cstate: CState, cstate: CState,
vertex_buffer: Subbuffer<[IVertex; VERTEX_COUNT]>, vertex_buffer: Subbuffer<[IVertex; VERTEX_COUNT]>,
base_module: Module,
rcx: Option<RenderContext>, rcx: Option<RenderContext>,
} }
@@ -201,6 +203,7 @@ struct RenderContext {
viewport: Viewport, viewport: Viewport,
recreate_swapchain: bool, recreate_swapchain: bool,
recreate_pipelines: bool, recreate_pipelines: bool,
recreate_shaders: bool,
previous_frame_end: Option<Box<dyn GpuFuture>>, previous_frame_end: Option<Box<dyn GpuFuture>>,
gui: Gui, gui: Gui,
render_start: Instant, render_start: Instant,
@@ -214,6 +217,71 @@ fn app_version() -> Version {
} }
} }
fn create_csg() -> SSATape {
let mut tape = SSATape::default();
let pos = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAPosition,
size: 1,
},
vec![],
);
let offset = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAAdd,
size: 3,
},
vec![
pos[0],
pos[1],
pos[2],
SSAInput::Constant(rand::random_range(0.0..3.0)),
SSAInput::Constant(rand::random_range(0.0..3.0)),
SSAInput::Constant(rand::random_range(0.0..3.0)),
],
);
let sphere = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSASDFSphere,
size: 1,
},
vec![
offset[0],
offset[1],
offset[2],
SSAInput::Constant(rand::random_range(0.0..1.0)),
],
);
let torus = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSASDFTorus,
size: 1,
},
vec![
pos[0],
pos[1],
pos[2],
SSAInput::Constant(rand::random_range(0.0..1.0)),
SSAInput::Constant(rand::random_range(0.0..1.0)),
],
);
let min = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAMin,
size: 1,
},
vec![sphere[0], torus[0]],
);
tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAReturn,
size: 1,
},
min,
);
tape
}
impl App { impl App {
fn new(event_loop: &EventLoop<()>) -> Self { fn new(event_loop: &EventLoop<()>) -> Self {
let library = VulkanLibrary::new().expect("Vulkan is not installed???"); let library = VulkanLibrary::new().expect("Vulkan is not installed???");
@@ -379,66 +447,9 @@ impl App {
.unwrap(), .unwrap(),
); );
let mut tape = SSATape::default();
let pos = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAPosition,
size: 1,
},
vec![],
);
let offset = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAAdd,
size: 3,
},
vec![
pos[0],
pos[1],
pos[2],
SSAInput::Constant(1.7),
SSAInput::Constant(0.4),
SSAInput::Constant(1.7),
],
);
let sphere = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSASDFSphere,
size: 1,
},
vec![offset[0], offset[1], offset[2], SSAInput::Constant(0.5)],
);
let torus = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSASDFTorus,
size: 1,
},
vec![
pos[0],
pos[1],
pos[2],
SSAInput::Constant(0.3),
SSAInput::Constant(0.7),
],
);
let min = tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAMin,
size: 1,
},
vec![sphere[0], torus[0]],
);
tape.push_instruction(
SSAOpcodeSized {
opcode: SSAOpcode::SSAReturn,
size: 1,
},
min,
);
gstate.csg.push(CSG { gstate.csg.push(CSG {
name: "example".to_string(), name: "example".to_string(),
parts: tape, parts: create_csg(),
pos: Vec3::ZERO, pos: Vec3::ZERO,
rot: Vec3::ZERO, rot: Vec3::ZERO,
scale: Vec3::ONE, scale: Vec3::ONE,
@@ -456,6 +467,15 @@ impl App {
*vertex_buffer.write().unwrap() = CUBE_VERTEX; *vertex_buffer.write().unwrap() = CUBE_VERTEX;
let spv_code = include_bytes!("recompiled.spv");
let spv_code_u32 = spv_code
.array_chunks::<4>()
.map(|u| u32::from_le_bytes(*u))
.collect::<Vec<_>>();
let mut loader = rspirv::dr::Loader::new();
rspirv::binary::parse_words(spv_code_u32, &mut loader).unwrap();
let base_module = loader.module();
App { App {
instance, instance,
device, device,
@@ -470,6 +490,7 @@ impl App {
previous_debug: PreviousDebug::default(), previous_debug: PreviousDebug::default(),
cstate, cstate,
vertex_buffer, vertex_buffer,
base_module,
rcx: None, rcx: None,
} }
} }
@@ -602,9 +623,31 @@ impl ApplicationHandler for App {
.map(|load| load(self.device.clone()).unwrap()) .map(|load| load(self.device.clone()).unwrap())
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let new_module = self.gstate.csg[0]
.parts
.compile_to_spirv(Some(self.base_module.clone()));
let assembled_module = new_module.assemble();
let module_as_bytes = assembled_module
.iter()
.cloned()
.map(u32::to_le_bytes)
.flatten()
.collect::<Vec<_>>();
File::create("out.spv").unwrap().write(&module_as_bytes);
let smodule = unsafe {
::vulkano::shader::ShaderModule::new(
self.device.clone(),
ShaderModuleCreateInfo::new(&assembled_module),
)
.unwrap()
};
let shader_modules = ShaderModules { let shader_modules = ShaderModules {
implicit_vs: pariter[0].clone(), implicit_vs: pariter[0].clone(),
implicit_fs: pariter[1].clone(), implicit_fs: smodule,
}; };
drop(pariter); drop(pariter);
@@ -715,6 +758,7 @@ impl ApplicationHandler for App {
viewport, viewport,
recreate_swapchain: false, recreate_swapchain: false,
recreate_pipelines: false, recreate_pipelines: false,
recreate_shaders: false,
previous_frame_end, previous_frame_end,
gui, gui,
render_start: Instant::now(), render_start: Instant::now(),
@@ -794,7 +838,17 @@ impl ApplicationHandler for App {
}, },
PhysicalKey::Code(KeyCode::ShiftLeft) => { PhysicalKey::Code(KeyCode::ShiftLeft) => {
self.cstate.looking = input.state == ElementState::Pressed; self.cstate.looking = input.state == ElementState::Pressed;
} },
PhysicalKey::Code(KeyCode::Space) => {
self.gstate.csg[0] = CSG {
name: "example".to_string(),
parts: create_csg(),
pos: Vec3::ZERO,
rot: Vec3::ZERO,
scale: Vec3::ONE,
};
self.rcx.as_mut().unwrap().recreate_shaders = true;
},
_ => {}, _ => {},
}, },
WindowEvent::RedrawRequested => { WindowEvent::RedrawRequested => {
@@ -857,6 +911,35 @@ impl App {
rcx.recreate_swapchain = false; rcx.recreate_swapchain = false;
} }
if rcx.recreate_shaders {
let new_module = self.gstate.csg[0]
.parts
.compile_to_spirv(Some(self.base_module.clone()));
let assembled_module = new_module.assemble();
let module_as_bytes = assembled_module
.iter()
.cloned()
.map(u32::to_le_bytes)
.flatten()
.collect::<Vec<_>>();
File::create("out.spv").unwrap().write(&module_as_bytes);
let smodule = unsafe {
::vulkano::shader::ShaderModule::new(
self.device.clone(),
ShaderModuleCreateInfo::new(&assembled_module),
)
.unwrap()
};
rcx.shader_modules.implicit_fs = smodule;
rcx.recreate_shaders = false;
rcx.recreate_pipelines = true;
}
if rcx.recreate_pipelines { if rcx.recreate_pipelines {
rcx.implicit_pipeline = pipeline_recompile( rcx.implicit_pipeline = pipeline_recompile(
&rcx.render_pass, &rcx.render_pass,
@@ -1060,7 +1143,7 @@ impl App {
csg.rot.y.to_radians(), csg.rot.y.to_radians(),
csg.rot.z.to_radians(), csg.rot.z.to_radians(),
) )
* Mat4::from_scale(csg.scale)) * Mat4::from_scale(csg.scale * 2.0))
.to_cols_array_2d(); .to_cols_array_2d();
builder builder
.push_constants(rcx.implicit_pipeline.layout().clone(), 0, push_constants) .push_constants(rcx.implicit_pipeline.layout().clone(), 0, push_constants)
@@ -1298,6 +1381,7 @@ fn pipeline_recompile(
device.clone(), device.clone(),
Some(cache.clone()), Some(cache.clone()),
GraphicsPipelineCreateInfo { GraphicsPipelineCreateInfo {
flags: PipelineCreateFlags::DISABLE_OPTIMIZATION,
stages, stages,
vertex_input_state: Some(vertex_input_state), vertex_input_state: Some(vertex_input_state),
input_assembly_state: Some(InputAssemblyState::default()), input_assembly_state: Some(InputAssemblyState::default()),
Binary file not shown.
+80 -46
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@@ -1,7 +1,7 @@
use egui::ahash::HashMapExt; use egui::ahash::HashMapExt;
use foldhash::HashMap; use foldhash::HashMap;
use log::info; use log::info;
use rspirv::{binary::Disassemble, spirv}; use rspirv::{dr::Module, spirv};
use crate::instruction_set::InstructionSet; use crate::instruction_set::InstructionSet;
@@ -455,37 +455,54 @@ impl SSATape {
gpu_tape gpu_tape
} }
pub fn compile_to_spirv(&self) -> rspirv::dr::Module { pub fn compile_to_spirv(&self, module: Option<Module>) -> rspirv::dr::Module {
let mut b = rspirv::dr::Builder::new(); let with_module = module.is_some();
b.set_version(1, 6); let mut b = if let Some(module) = module {
b.module_processed(format!("ImplEng JIT {JIT_VERSION}")); rspirv::dr::Builder::new_from_module(module)
b.memory_model(spirv::AddressingModel::Logical, spirv::MemoryModel::GLSL450); } else {
let glsl = b.ext_inst_import("GLSL.std.450"); let mut b = rspirv::dr::Builder::new();
b.set_version(1, 6);
b.module_processed(format!("ImplEng JIT {JIT_VERSION}"));
b.memory_model(spirv::AddressingModel::Logical, spirv::MemoryModel::GLSL450);
b
};
let glsl = if with_module {
1
} else {
b.ext_inst_import("GLSL.std.450")
};
let void = b.type_void(); let void = b.type_void();
let float = b.type_float(32); let float = b.type_float(32);
let bool = b.type_bool(); let bool = b.type_bool();
let vec1 = b.type_vector(float, 1); let vec1 = float; // b.type_vector(float, 1);
let vec2 = b.type_vector(float, 2); let vec2 = b.type_vector(float, 2);
let vec3 = b.type_vector(float, 3); let vec3 = b.type_vector(float, 3);
let vec4 = b.type_vector(float, 4); let vec4 = b.type_vector(float, 4);
let scene_fn_type = b.type_function(float, vec![vec3]); let vec3p = b.type_pointer(None, spirv::StorageClass::Function, vec3);
let scene_fn_type = if with_module {
16
} else {
b.type_function(float, vec![vec3p])
};
let jit_string = b.string("JIT"); let jit_string = b.string("JIT");
let _scene = b let _scene = b
.begin_function( .begin_function(
float, float,
None, if with_module { Some(1000) } else { None },
spirv::FunctionControl::DONT_INLINE spirv::FunctionControl::DONT_INLINE
| spirv::FunctionControl::PURE | spirv::FunctionControl::PURE
| spirv::FunctionControl::CONST, | spirv::FunctionControl::CONST,
scene_fn_type, scene_fn_type,
) )
.unwrap(); .unwrap();
let pos = b.function_parameter(vec3).unwrap(); let pos_p = b.function_parameter(vec3p).unwrap();
b.begin_block(None).unwrap(); b.begin_block(None).unwrap();
let pos = b.load(vec3, None, pos_p, None, []).unwrap();
let mut mapping = HashMap::<u32, u32>::new(); let mut mapping = HashMap::<u32, u32>::new();
for (line, instruction) in self.tape.iter().enumerate() { for (line, instruction) in self.tape.iter().enumerate() {
@@ -760,10 +777,15 @@ impl SSATape {
input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize]) input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize])
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let vector = [void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize]; let dot = if instruction.opcode.size == 1 {
let val_a = b.composite_construct(vector, None, val_a).unwrap(); b.f_mul(float, None, val_a[0], val_b[1]).unwrap()
let val_b = b.composite_construct(vector, None, val_b).unwrap(); } else {
let dot = b.dot(float, None, val_a, val_b).unwrap(); let vector =
[void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize];
let val_a = b.composite_construct(vector, None, val_a).unwrap();
let val_b = b.composite_construct(vector, None, val_b).unwrap();
b.dot(float, None, val_a, val_b).unwrap()
};
mapping.insert(instruction.outputs[0], dot); mapping.insert(instruction.outputs[0], dot);
}, },
SSALength => { SSALength => {
@@ -772,17 +794,21 @@ impl SSATape {
input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize]) input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize])
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let vector = [void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize]; let length = if instruction.opcode.size == 1 {
let val_a = b.composite_construct(vector, None, val_a).unwrap(); val_a[0]
let length = b } else {
.ext_inst( let vector =
[void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize];
let val_a = b.composite_construct(vector, None, val_a).unwrap();
b.ext_inst(
float, float,
None, None,
glsl, glsl,
spirv::GLOp::Length as u32, spirv::GLOp::Length as u32,
[IdRef(val_a)], [IdRef(val_a)],
) )
.unwrap(); .unwrap()
};
mapping.insert(instruction.outputs[0], length); mapping.insert(instruction.outputs[0], length);
}, },
SSADistance => { SSADistance => {
@@ -796,18 +822,22 @@ impl SSATape {
input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize]) input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize])
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let vector = [void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize]; let distance = if instruction.opcode.size == 1 {
let val_a = b.composite_construct(vector, None, val_a).unwrap(); b.f_sub(float, None, val_b[0], val_a[0]).unwrap()
let val_b = b.composite_construct(vector, None, val_b).unwrap(); } else {
let distance = b let vector =
.ext_inst( [void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize];
let val_a = b.composite_construct(vector, None, val_a).unwrap();
let val_b = b.composite_construct(vector, None, val_b).unwrap();
b.ext_inst(
float, float,
None, None,
glsl, glsl,
spirv::GLOp::Distance as u32, spirv::GLOp::Distance as u32,
[IdRef(val_a), IdRef(val_b)], [IdRef(val_a), IdRef(val_b)],
) )
.unwrap(); .unwrap()
};
mapping.insert(instruction.outputs[0], distance); mapping.insert(instruction.outputs[0], distance);
}, },
SSANormalize => { SSANormalize => {
@@ -821,24 +851,30 @@ impl SSATape {
input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize]) input_resolve(float, &mut b, &mapping, instruction.inputs[i as usize])
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let vector = [void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize]; if instruction.opcode.size == 1 {
let val_a = b.composite_construct(vector, None, val_a).unwrap(); let normal = b.constant_bit32(float, (1.0f32).to_bits());
let val_b = b.composite_construct(vector, None, val_b).unwrap(); mapping.insert(instruction.outputs[0], normal);
let normal = b } else {
.ext_inst( let vector =
vector, [void, vec1, vec2, vec3, vec4][instruction.opcode.size as usize];
None, let val_a = b.composite_construct(vector, None, val_a).unwrap();
glsl, let val_b = b.composite_construct(vector, None, val_b).unwrap();
spirv::GLOp::Normalize as u32, let normal = b
[IdRef(val_a), IdRef(val_b)], .ext_inst(
) vector,
.unwrap(); None,
for i in 0..instruction.opcode.size as usize { glsl,
mapping.insert( spirv::GLOp::Normalize as u32,
instruction.outputs[i], [IdRef(val_a), IdRef(val_b)],
b.composite_extract(float, None, normal, [i as u32]) )
.unwrap(), .unwrap();
); for i in 0..instruction.opcode.size as usize {
mapping.insert(
instruction.outputs[i],
b.composite_extract(float, None, normal, [i as u32])
.unwrap(),
);
}
} }
}, },
SSARecip => { SSARecip => {
@@ -1269,8 +1305,6 @@ impl SSATape {
let module = b.module(); let module = b.module();
info!("Finished module: \n{}", module.disassemble());
module module
} }
} }
+434
View File
@@ -0,0 +1,434 @@
; SPIR-V
; Version: 1.6
; Generator: Khronos Glslang Reference Front End; 11
; Bound: 337
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %34 %45 %89 %249 %260 %294 %gl_FragDepth
OpExecutionMode %4 OriginUpperLeft
OpExecutionMode %4 DepthGreater
OpDecorate %_struct_43 Block
OpMemberDecorate %_struct_43 0 ColMajor
OpMemberDecorate %_struct_43 0 MatrixStride 16
OpMemberDecorate %_struct_43 0 Offset 0
OpDecorate %_arr_v4float_uint_32 ArrayStride 16
OpDecorate %_arr_v4float_uint_32_0 ArrayStride 16
OpDecorate %_struct_87 Block
OpMemberDecorate %_struct_87 0 Offset 0
OpMemberDecorate %_struct_87 1 Offset 512
OpMemberDecorate %_struct_87 2 Offset 1024
OpDecorate %89 Binding 0
OpDecorate %89 DescriptorSet 0
OpDecorate %249 Location 0
OpDecorate %_struct_258 Block
OpMemberDecorate %_struct_258 0 ColMajor
OpMemberDecorate %_struct_258 0 MatrixStride 16
OpMemberDecorate %_struct_258 0 Offset 0
OpMemberDecorate %_struct_258 1 ColMajor
OpMemberDecorate %_struct_258 1 MatrixStride 16
OpMemberDecorate %_struct_258 1 Offset 64
OpMemberDecorate %_struct_258 2 Offset 128
OpDecorate %260 Binding 1
OpDecorate %260 DescriptorSet 0
OpDecorate %294 Location 0
OpDecorate %gl_FragDepth BuiltIn FragDepth
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%11 = OpTypeFunction %v3float %_ptr_Function_v3float %_ptr_Function_v4float
%16 = OpTypeFunction %float %_ptr_Function_v3float
%_ptr_Function_float = OpTypePointer Function %float
%21 = OpTypeFunction %v3float %_ptr_Function_v3float %_ptr_Function_float
%v2float = OpTypeVector %float 2
%27 = OpTypeFunction %v2float %_ptr_Function_v3float %_ptr_Function_v3float %_ptr_Function_v3float
%_ptr_Private_float = OpTypePointer Private %float
%34 = OpVariable %_ptr_Private_float Private
%float_10 = OpConstant %float 10
%float_0 = OpConstant %float 0
%38 = OpConstantComposite %v3float %float_0 %float_0 %float_0
%mat3v3float = OpTypeMatrix %v3float 3
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%mat4v4float = OpTypeMatrix %v4float 4
%_struct_43 = OpTypeStruct %mat4v4float
%_ptr_PushConstant__struct_43 = OpTypePointer PushConstant %_struct_43
%45 = OpVariable %_ptr_PushConstant__struct_43 PushConstant
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_PushConstant_v4float = OpTypePointer PushConstant %v4float
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%float_1 = OpConstant %float 1
%_ptr_Function_int = OpTypePointer Function %int
%uint = OpTypeInt 32 0
%uint_32 = OpConstant %uint 32
%_arr_v4float_uint_32 = OpTypeArray %v4float %uint_32
%_arr_v4float_uint_32_0 = OpTypeArray %v4float %uint_32
%_struct_87 = OpTypeStruct %_arr_v4float_uint_32 %_arr_v4float_uint_32_0 %uint
%_ptr_Uniform__struct_87 = OpTypePointer Uniform %_struct_87
%89 = OpVariable %_ptr_Uniform__struct_87 Uniform
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%bool = OpTypeBool
%int_32 = OpConstant %int 32
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%float_0_5 = OpConstant %float 0.5
%uint_0 = OpConstant %uint 0
%float_9_99999975en05 = OpConstant %float 9.99999975e-05
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%182 = OpConstantComposite %v2float %float_0 %float_1
%float_0_899999976 = OpConstant %float 0.899999976
%uint_50 = OpConstant %uint 50
%_ptr_Input_v4float = OpTypePointer Input %v4float
%249 = OpVariable %_ptr_Input_v4float Input
%_ptr_PushConstant_mat4v4float = OpTypePointer PushConstant %mat4v4float
%_struct_258 = OpTypeStruct %mat4v4float %mat4v4float %v3float
%_ptr_Uniform__struct_258 = OpTypePointer Uniform %_struct_258
%260 = OpVariable %_ptr_Uniform__struct_258 Uniform
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%294 = OpVariable %_ptr_Output_v4float Output
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
%_ptr_Output_float = OpTypePointer Output %float
%gl_FragDepth = OpVariable %_ptr_Output_float Output
%4 = OpFunction %void None %3
%5 = OpLabel
%247 = OpVariable %_ptr_Function_v3float Function
%252 = OpVariable %_ptr_Function_v3float Function
%272 = OpVariable %_ptr_Function_v2float Function
%273 = OpVariable %_ptr_Function_v3float Function
%274 = OpVariable %_ptr_Function_v3float Function
%276 = OpVariable %_ptr_Function_v3float Function
%278 = OpVariable %_ptr_Function_v3float Function
%286 = OpVariable %_ptr_Function_v3float Function
%287 = OpVariable %_ptr_Function_v3float Function
%289 = OpVariable %_ptr_Function_float Function
%304 = OpVariable %_ptr_Function_v3float Function
%306 = OpVariable %_ptr_Function_v4float Function
%312 = OpVariable %_ptr_Function_v4float Function
OpStore %34 %float_10
%250 = OpLoad %v4float %249
%251 = OpVectorShuffle %v3float %250 %250 0 1 2
OpStore %247 %251
%253 = OpLoad %v3float %247
%255 = OpAccessChain %_ptr_PushConstant_mat4v4float %45 %int_0
%256 = OpLoad %mat4v4float %255
%257 = OpExtInst %mat4v4float %1 MatrixInverse %256
%262 = OpAccessChain %_ptr_Uniform_v3float %260 %int_2
%263 = OpLoad %v3float %262
%264 = OpCompositeExtract %float %263 0
%265 = OpCompositeExtract %float %263 1
%266 = OpCompositeExtract %float %263 2
%267 = OpCompositeConstruct %v4float %264 %265 %266 %float_1
%268 = OpMatrixTimesVector %v4float %257 %267
%269 = OpVectorShuffle %v3float %268 %268 0 1 2
%270 = OpFSub %v3float %253 %269
%271 = OpExtInst %v3float %1 Normalize %270
OpStore %252 %271
%275 = OpLoad %v3float %247
OpStore %274 %275
%277 = OpLoad %v3float %252
OpStore %276 %277
%279 = OpFunctionCall %v2float %31 %274 %276 %278
%280 = OpLoad %v3float %278
OpStore %273 %280
OpStore %272 %279
%281 = OpAccessChain %_ptr_Function_float %272 %uint_1
%282 = OpLoad %float %281
%283 = OpFOrdLessThan %bool %282 %float_9_99999975en05
OpSelectionMerge %285 None
OpBranchConditional %283 %284 %328
%284 = OpLabel
%288 = OpLoad %v3float %273
OpStore %287 %288
%290 = OpAccessChain %_ptr_Function_float %272 %uint_1
%291 = OpLoad %float %290
OpStore %289 %291
%292 = OpFunctionCall %v3float %24 %287 %289
OpStore %286 %292
%295 = OpAccessChain %_ptr_PushConstant_mat4v4float %45 %int_0
%296 = OpLoad %mat4v4float %295
%297 = OpExtInst %mat4v4float %1 MatrixInverse %296
%298 = OpLoad %v3float %273
%299 = OpCompositeExtract %float %298 0
%300 = OpCompositeExtract %float %298 1
%301 = OpCompositeExtract %float %298 2
%302 = OpCompositeConstruct %v4float %299 %300 %301 %float_1
%303 = OpMatrixTimesVector %v4float %297 %302
%305 = OpLoad %v3float %286
OpStore %304 %305
OpStore %306 %303
%307 = OpFunctionCall %v3float %14 %304 %306
%308 = OpCompositeExtract %float %307 0
%309 = OpCompositeExtract %float %307 1
%310 = OpCompositeExtract %float %307 2
%311 = OpCompositeConstruct %v4float %308 %309 %310 %float_1
OpStore %294 %311
%314 = OpAccessChain %_ptr_Uniform_mat4v4float %260 %int_1
%315 = OpLoad %mat4v4float %314
%316 = OpAccessChain %_ptr_Uniform_mat4v4float %260 %int_0
%317 = OpLoad %mat4v4float %316
%318 = OpMatrixTimesMatrix %mat4v4float %315 %317
%319 = OpAccessChain %_ptr_PushConstant_mat4v4float %45 %int_0
%320 = OpLoad %mat4v4float %319
%321 = OpMatrixTimesMatrix %mat4v4float %318 %320
%322 = OpLoad %v3float %273
%323 = OpCompositeExtract %float %322 0
%324 = OpCompositeExtract %float %322 1
%325 = OpCompositeExtract %float %322 2
%326 = OpCompositeConstruct %v4float %323 %324 %325 %float_1
%327 = OpMatrixTimesVector %v4float %321 %326
OpStore %312 %327
OpBranch %285
%328 = OpLabel
%329 = OpLoad %v3float %252
%330 = OpCompositeExtract %float %329 0
%331 = OpCompositeExtract %float %329 1
%332 = OpCompositeExtract %float %329 2
%333 = OpCompositeConstruct %v4float %330 %331 %332 %float_1
OpStore %294 %333
OpBranch %285
%285 = OpLabel
OpReturn
OpFunctionEnd
%14 = OpFunction %v3float None %11
%12 = OpFunctionParameter %_ptr_Function_v3float
%13 = OpFunctionParameter %_ptr_Function_v4float
%15 = OpLabel
%36 = OpVariable %_ptr_Function_v3float Function
%41 = OpVariable %_ptr_Function_mat3v3float Function
%75 = OpVariable %_ptr_Function_int Function
OpStore %36 %38
%49 = OpAccessChain %_ptr_PushConstant_v4float %45 %int_0 %int_0
%50 = OpLoad %v4float %49
%51 = OpVectorShuffle %v3float %50 %50 0 1 2
%53 = OpAccessChain %_ptr_PushConstant_v4float %45 %int_0 %int_1
%54 = OpLoad %v4float %53
%55 = OpVectorShuffle %v3float %54 %54 0 1 2
%57 = OpAccessChain %_ptr_PushConstant_v4float %45 %int_0 %int_2
%58 = OpLoad %v4float %57
%59 = OpVectorShuffle %v3float %58 %58 0 1 2
%61 = OpCompositeExtract %float %51 0
%62 = OpCompositeExtract %float %51 1
%63 = OpCompositeExtract %float %51 2
%64 = OpCompositeExtract %float %55 0
%65 = OpCompositeExtract %float %55 1
%66 = OpCompositeExtract %float %55 2
%67 = OpCompositeExtract %float %59 0
%68 = OpCompositeExtract %float %59 1
%69 = OpCompositeExtract %float %59 2
%70 = OpCompositeConstruct %v3float %61 %62 %63
%71 = OpCompositeConstruct %v3float %64 %65 %66
%72 = OpCompositeConstruct %v3float %67 %68 %69
%73 = OpCompositeConstruct %mat3v3float %70 %71 %72
OpStore %41 %73
OpStore %75 %int_0
OpBranch %76
%76 = OpLabel
OpLoopMerge %78 %79 None
OpBranch %80
%80 = OpLabel
%81 = OpLoad %int %75
%83 = OpBitcast %uint %81
%91 = OpAccessChain %_ptr_Uniform_uint %89 %int_2
%92 = OpLoad %uint %91
%94 = OpULessThan %bool %83 %92
%95 = OpLoad %int %75
%97 = OpSLessThan %bool %95 %int_32
%98 = OpLogicalAnd %bool %94 %97
OpBranchConditional %98 %77 %78
%77 = OpLabel
%99 = OpLoad %int %75
%101 = OpAccessChain %_ptr_Uniform_v4float %89 %int_1 %99
%102 = OpLoad %v4float %101
%103 = OpVectorShuffle %v3float %102 %102 0 1 2
%104 = OpLoad %mat3v3float %41
%105 = OpLoad %v3float %12
%106 = OpMatrixTimesVector %v3float %104 %105
%107 = OpExtInst %v3float %1 Normalize %106
%108 = OpLoad %int %75
%109 = OpAccessChain %_ptr_Uniform_v4float %89 %int_0 %108
%110 = OpLoad %v4float %109
%111 = OpVectorShuffle %v3float %110 %110 0 1 2
%112 = OpLoad %v4float %13
%113 = OpVectorShuffle %v3float %112 %112 0 1 2
%114 = OpFSub %v3float %111 %113
%115 = OpExtInst %v3float %1 Normalize %114
%116 = OpDot %float %107 %115
%118 = OpFMul %float %116 %float_0_5
%119 = OpFAdd %float %118 %float_0_5
%120 = OpVectorTimesScalar %v3float %103 %119
%121 = OpLoad %v3float %36
%122 = OpFAdd %v3float %121 %120
OpStore %36 %122
OpBranch %79
%79 = OpLabel
%123 = OpLoad %int %75
%124 = OpIAdd %int %123 %int_1
OpStore %75 %124
OpBranch %76
%78 = OpLabel
%125 = OpLoad %v3float %36
OpReturnValue %125
OpFunctionEnd
%24 = OpFunction %v3float None %21
%22 = OpFunctionParameter %_ptr_Function_v3float
%23 = OpFunctionParameter %_ptr_Function_float
%25 = OpLabel
%133 = OpVariable %_ptr_Function_v3float Function
%146 = OpVariable %_ptr_Function_v3float Function
%157 = OpVariable %_ptr_Function_v3float Function
%168 = OpVariable %_ptr_Function_v3float Function
%172 = OpVariable %_ptr_Function_v3float Function
%135 = OpAccessChain %_ptr_Function_float %22 %uint_0
%136 = OpLoad %float %135
%138 = OpFAdd %float %136 %float_9_99999975en05
%140 = OpAccessChain %_ptr_Function_float %22 %uint_1
%141 = OpLoad %float %140
%143 = OpAccessChain %_ptr_Function_float %22 %uint_2
%144 = OpLoad %float %143
%145 = OpCompositeConstruct %v3float %138 %141 %144
OpStore %146 %145
%147 = OpFunctionCall %float %1000 %146
%148 = OpAccessChain %_ptr_Function_float %133 %uint_0
OpStore %148 %147
%149 = OpAccessChain %_ptr_Function_float %22 %uint_0
%150 = OpLoad %float %149
%151 = OpAccessChain %_ptr_Function_float %22 %uint_1
%152 = OpLoad %float %151
%153 = OpFAdd %float %152 %float_9_99999975en05
%154 = OpAccessChain %_ptr_Function_float %22 %uint_2
%155 = OpLoad %float %154
%156 = OpCompositeConstruct %v3float %150 %153 %155
OpStore %157 %156
%158 = OpFunctionCall %float %1000 %157
%159 = OpAccessChain %_ptr_Function_float %133 %uint_1
OpStore %159 %158
%160 = OpAccessChain %_ptr_Function_float %22 %uint_0
%161 = OpLoad %float %160
%162 = OpAccessChain %_ptr_Function_float %22 %uint_1
%163 = OpLoad %float %162
%164 = OpAccessChain %_ptr_Function_float %22 %uint_2
%165 = OpLoad %float %164
%166 = OpFAdd %float %165 %float_9_99999975en05
%167 = OpCompositeConstruct %v3float %161 %163 %166
OpStore %168 %167
%169 = OpFunctionCall %float %1000 %168
%170 = OpAccessChain %_ptr_Function_float %133 %uint_2
OpStore %170 %169
%171 = OpLoad %v3float %133
%173 = OpLoad %v3float %22
OpStore %172 %173
%174 = OpFunctionCall %float %1000 %172
%175 = OpCompositeConstruct %v3float %174 %174 %174
%176 = OpFSub %v3float %171 %175
%177 = OpExtInst %v3float %1 Normalize %176
OpReturnValue %177
OpFunctionEnd
%31 = OpFunction %v2float None %27
%28 = OpFunctionParameter %_ptr_Function_v3float
%29 = OpFunctionParameter %_ptr_Function_v3float
%30 = OpFunctionParameter %_ptr_Function_v3float
%32 = OpLabel
%181 = OpVariable %_ptr_Function_v2float Function
%184 = OpVariable %_ptr_Function_v3float Function
%202 = OpVariable %_ptr_Function_int Function
%225 = OpVariable %_ptr_Function_v3float Function
OpStore %181 %182
%183 = OpLoad %v3float %28
OpStore %30 %183
%185 = OpLoad %v3float %30
OpStore %184 %185
%186 = OpFunctionCall %float %1000 %184
%188 = OpFMul %float %186 %float_0_899999976
%189 = OpAccessChain %_ptr_Function_float %181 %uint_1
OpStore %189 %188
%190 = OpAccessChain %_ptr_Function_float %181 %uint_1
%191 = OpLoad %float %190
%192 = OpAccessChain %_ptr_Function_float %181 %uint_0
%193 = OpLoad %float %192
%194 = OpFAdd %float %193 %191
%195 = OpAccessChain %_ptr_Function_float %181 %uint_0
OpStore %195 %194
%196 = OpLoad %v3float %28
%197 = OpLoad %v3float %29
%198 = OpAccessChain %_ptr_Function_float %181 %uint_0
%199 = OpLoad %float %198
%200 = OpVectorTimesScalar %v3float %197 %199
%201 = OpFAdd %v3float %196 %200
OpStore %30 %201
OpStore %202 %int_0
OpBranch %203
%203 = OpLabel
OpLoopMerge %205 %206 None
OpBranch %207
%207 = OpLabel
%208 = OpLoad %int %202
%209 = OpBitcast %uint %208
%211 = OpULessThan %bool %209 %uint_50
OpSelectionMerge %213 None
OpBranchConditional %211 %212 %213
%212 = OpLabel
%214 = OpAccessChain %_ptr_Function_float %181 %uint_1
%215 = OpLoad %float %214
%216 = OpFOrdGreaterThan %bool %215 %float_9_99999975en05
OpBranch %213
%213 = OpLabel
%217 = OpPhi %bool %211 %207 %216 %212
OpSelectionMerge %219 None
OpBranchConditional %217 %218 %219
%218 = OpLabel
%220 = OpAccessChain %_ptr_Function_float %181 %uint_0
%221 = OpLoad %float %220
%222 = OpLoad %float %34
%223 = OpFOrdLessThan %bool %221 %222
OpBranch %219
%219 = OpLabel
%224 = OpPhi %bool %217 %213 %223 %218
OpBranchConditional %224 %204 %205
%204 = OpLabel
%226 = OpLoad %v3float %30
OpStore %225 %226
%227 = OpFunctionCall %float %1000 %225
%228 = OpFMul %float %227 %float_0_899999976
%229 = OpAccessChain %_ptr_Function_float %181 %uint_1
OpStore %229 %228
%230 = OpAccessChain %_ptr_Function_float %181 %uint_1
%231 = OpLoad %float %230
%232 = OpAccessChain %_ptr_Function_float %181 %uint_0
%233 = OpLoad %float %232
%234 = OpFAdd %float %233 %231
%235 = OpAccessChain %_ptr_Function_float %181 %uint_0
OpStore %235 %234
%236 = OpLoad %v3float %28
%237 = OpLoad %v3float %29
%238 = OpAccessChain %_ptr_Function_float %181 %uint_0
%239 = OpLoad %float %238
%240 = OpVectorTimesScalar %v3float %237 %239
%241 = OpFAdd %v3float %236 %240
OpStore %30 %241
OpBranch %206
%206 = OpLabel
%242 = OpLoad %int %202
%243 = OpIAdd %int %242 %int_1
OpStore %202 %243
OpBranch %203
%205 = OpLabel
%244 = OpLoad %v2float %181
OpReturnValue %244
OpFunctionEnd
; %1000 = OpFunction %float None %16
; %17 = OpFunctionParameter %_ptr_Function_v3float
; %19 = OpLabel
; %128 = OpLoad %v3float %17
; %129 = OpExtInst %float %1 Length %128
; %130 = OpFSub %float %129 %float_1
; OpReturnValue %130
; OpFunctionEnd