STUFF
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# instruction set
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## arithmetic
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### component-wise types
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- FloatFloat (returns float)
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- Vec2Vec2 (returns vec2)
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- Vec2Float (returns vec2)
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- FloatVec2 (returns vec2)
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- Vec3Vec3 (returns vec3)
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- FloatVec3 (returns vec3)
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- Vec3Float (returns vec3)
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- Mat2Mat2 + AddVec4Vec4 (returns mat2/vec4)
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- Mat2Float + AddVec4Float (returns mat2/vec4)
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- FloatMat2 + AddFloatVec4 (returns mat2/vec4)
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- Mat3Mat3 (returns mat3)
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- Mat3Float (returns mat3)
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- FloatMat3 (returns mat3)
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- Mat4Mat4 (returns mat4)
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- Mat4Float (returns mat4)
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- FloatMat4 (returns mat4)
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### instructions
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- Add
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- Sub
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- Mul
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- Div
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### Extra Multiplication
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- MulMat2Vec2 (returns vec2)
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- MulVec2Mat2 (returns vec2)
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- MulMat3Vec3 (returns vec3)
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- MulVec3Mat3 (returns vec3)
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- MulMat4Vec4 (returns vec4)
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- MulVec4Mat4 (returns vec4)
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## Matrix manipulation
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- TransposeMat2
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- TransposeMat3
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- TransposeMat4
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- InvertMat2
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- InvertMat3
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- InvertMat4
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## Data manipulation
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### Types
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- Float
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- Vec2
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- Vec3
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- Vec4
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- Mat3
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- Mat4
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### Swaps
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SWAP aaabbb
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where a is type1
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where b is type2
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### Dups
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DUPLICATE aaaddddd
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where a is type
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where d is distance back in floats
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