John Hunter
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79fac10880
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It almost works
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2023-03-27 18:58:56 +01:00 |
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John Hunter
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3df909a6e8
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Mostly there
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2023-03-21 15:50:53 +00:00 |
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John Hunter
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addb4a9dba
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pruning???
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2023-03-20 06:16:57 +00:00 |
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John Hunter
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4810da28bf
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it works ish?
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2023-03-19 09:07:39 +00:00 |
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John Hunter
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d487b22e3e
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No Recursion?
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2023-03-17 20:13:15 +00:00 |
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John Hunter
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a749c1e627
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start pruning code
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2023-03-16 23:54:28 +00:00 |
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John Hunter
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0420bf01ad
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intervals implemented
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2023-03-05 03:02:10 +00:00 |
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John Hunter
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ec9785feca
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Auto sizing bounding box
Need to port the sizing code to be rust based, reasonable amount of work
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2023-02-13 01:42:54 +00:00 |
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John Hunter
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ea771018be
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Better lighting, culling
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2023-02-12 03:00:26 +00:00 |
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John Hunter
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56dc49f96f
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Interpreter works :)
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2023-02-09 23:51:36 +00:00 |
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John Hunter
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79b46cf04a
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start implementing the interpreter
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2023-02-08 18:54:34 +00:00 |
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John Hunter
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3fd76cb0b4
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STUFF
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2023-02-07 13:23:24 +00:00 |
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John Hunter
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bed905725b
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initial mcsg decode
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2023-02-05 20:12:11 +00:00 |
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John Hunter
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7828f0ee0b
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Correct depth handling
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2023-02-02 19:45:33 +00:00 |
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John Hunter
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cd39186090
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Working simple implicit implementation
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2023-02-02 09:21:46 +00:00 |
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John Hunter
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636a493863
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attempt to add mesh shading
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2023-01-31 21:35:26 +00:00 |
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John Hunter
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6b120a9381
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change present mode because Dan's GPU doesn't like me
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2023-01-25 21:04:36 +00:00 |
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John Hunter
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6bdd6c04c5
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various overhauls to data formats
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2023-01-25 11:31:15 +00:00 |
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John Hunter
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fc455c918c
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implement ui
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2023-01-24 23:21:05 +00:00 |
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John Hunter
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c455bc09b6
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init
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2023-01-21 21:05:44 +00:00 |
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