2025-12-14 22:09:46 +00:00
2025-11-20 15:56:24 +01:00
wip
2025-12-14 22:09:46 +00:00
2025-12-01 21:17:51 +00:00
2025-12-13 21:48:46 +00:00
2025-12-13 21:34:21 +00:00
wip
2025-12-14 22:09:46 +00:00
2025-11-14 17:27:01 +00:00
2025-11-28 18:33:01 +00:00
cub
2025-06-23 20:15:55 +01:00

Tape Drive

A realtime renderer for implicit surfaces that JIT compiles the bytecode representations down to shader pipelines on demand. Can achieve hundreds of FPS with many objects on screen.

Building

assemble_trace.sh && cargo build --release

S
Description
JIT compiling shader piplines to realtime render implicit surfaces
Readme 8.4 MiB
Languages
Rust 94%
GLSL 5.3%
Python 0.7%